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Rigging c4d
Rigging c4d









rigging c4d

Also note how adjusting the shoulder will move everything below it in the chain, so always start at the joint nearest the start of the hierarchy. With symmetry still enabled you will halve the time the adjustments take. Give a slight angle to the elbows, so aid animating later. Now, go back in to the adjust tab and align the arm components with your mesh. The figure templates make good guesses at what will be attached where and it streamlines the process, showing the options you need when and where you need them. You can ignore these but by now you should be getting to grips with how the system works.

rigging c4d

The arms should be selected now and you will have the option to ad fingers and thumbs. This will add both a left and right, with colour coding to help you visualise and organise. To save time and make your rig symmetrical hold down Ctrl as you click the arm button. Choose FK for this again and an arm rig will be added to the hierarchy. Under the arm option you will see FK/IK options again. Now head back to the build tab and select the spine again. At times it won’t be that easy, but rigging is the only way to bring your character to life.Click image to enlarge (opens in new tab) You should be prepared that rigging requires a high level of concentration as well as some experience in working with 3D.

rigging c4d

This course is for those who have very recently discovered Cinema 4D. We will start simple, with questions: Do you need a rig at all? What cases do require it? And when can you avoid it substituting it with clusters, vertex maps and deformers? After that, we will gradually proceed from using Cinema 4D’s standard systems to creating our own ones. Whatever character you have, whether it is a person or a robot, a centipede or a jellyfish, understanding the basics of rigging together with simulations, xPresso, and a bit of Maths will make you practically almighty. In this course, you will learn how to create a rig that can be quickly and easily animated manually or automatically. If you want to animate characters without leaving near and dear Cinema 4D, you are in the right place.











Rigging c4d